on March 29, 2017 08:00
If you thought that the world quests seemed a bit harder after 7.2, you are right. After promising back in September that they would not do this, Blizzard quietly snuck in a change so that creature health and damage now scales with your iLevel. You can test this by targeting a world mob and unequipping a piece of gear (at least until they fix that).
This goes against the whole underlying principle of improving your gear. If everything gets progressively harder as your gear gets better, then you may as well just go out into the world naked because it defeats the whole point in getting better gear.
Something else they confirmed is that having the mobs get weaker when you remove gear is a bug. To me, this implies that they want them to scale based on what you have in your bags, versus what you have equipped. This means that if a legendary drops and you can't equip it, the net result is an overall nerf to you. Stupid decision, IMO.
Reading the dev comments, it sounds like they felt we would not like the world quests if we felt like they were getting too easy. You know, because our grinding out WQs is the highlight of our day,l and we naturally want them to take longer...
PSA: Creatures now scale with item level - World of Warcraft Forums
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